Who we are
Since 2009, Happy Elements has brought joy to users worldwide through our games, comics and animation.
Headquartered in Beijing with locations in Shanghai, Tokyo, Kyoto, and San Francisco, Happy Elements is a 900-mind team that’s leading Asia’s interactive entertainment industry.
Happy Elements AI and Data Science, SF
At the San Francisco lab of Happy Elements, we’re solving the juiciest problems in tech with a small, carefully chosen team of experts.
Our skills range from economics to software engineering to data science—because creating something truly revolutionary takes radically different perspectives.
This is where the future is at play.
Machine learning has the power to create unbelievable game experiences for our users.
This is where breakthroughs begin.
With vast amounts of data in a dynamic feedback loop, we’re solving tough theoretical problems whose solutions reach far beyond our office walls.
This is your moment.
A National Elimination Game
“National Game” by Southern Metropolis Daily’s 2016 New Generation’s Power List
The First Social Fish Game on Facebook. To grow along with other fish lovers in the world!
Ensemble Stars 2
A unique anime rhythm game with leading-edge 3D technologies! Users create their own virtual fourteen boy bands from forty-nine different characters and participate in live, in-game concerts.
Virtual Idol Next to You
Began searching for the right people to level up our San Francisco office. So, when will you be joining us?
Our real-time interactive game, “Virtual Idol Next to You,” reached 2.2 million users on Bilibili, a popular Chinese video-sharing site.
Opened our SF office, marking our third overseas location.
Launched an advertising blitz that helped “Summer Pop” reach 10 million daily average users.
Launched “Kamuy/Apocalypse,” a 3D shooting game based on traditional flight gameplay and Japanese manga. The game was an instant success.
“Ensemble Stars” launched and broke into the top-20 best-selling products of the Japanese App Store, soon becoming No. 1.
Completed the iOS version of “Anipop,” which was recommended in the Apple Store for two weeks and quickly launched on major Android platforms. The game reached 10 million daily average users in the same year.
Established our Shanghai office and launched the browser version of “Anipop,” which reached six million daily average users after only three months.
Released the mobile version of “My Fishbowl,” updating the game’s quality and technology and rocketing it to success.
Launched our challenging role-playing game “I Am Legend” on Facebook, achieving a 20% retention rate in seven days (versus the 8–13% average).
Established Happy Elements Kyoto.
Our company was born. Initially known as Two Fishes, we released an interactive game called “My Fishbowl” on Facebook, which hit 2.4 million daily average users in its first three months.